Alternative Rules for Tournament
Play, Version 1
The board begins empty. The game proceeds in 5 steps:
- The
bidding phase: players begin by each bidding numbers that stand for
free turns. Player 1 bids first, by saying a number as low as
zero. His opponent must then either pass, or increase the bid by
at least one. Bidding continues until a player passes. That
player now owns a number of free turns equal to the last bid (however,
he does not take these turns yet. He will in step 4).
- The player who did not pass invents a pattern, describes it to his opponent, and then takes as many consecutive turns as he wishes (or none at all).
- The player who passed in step 1 decides which player is the builder, and which is the blocker.
- Starting
with the builder, the players alternate turns, with one exception: the
player who owns the free turns from step 1 may take one free turn after
each of any of his normal turns, until he has no free turns left.
He is not required to use all his free turns by game's end.
- The
game ends either when the board is completely full or the pattern has
been built (but never before step 3 is complete). If the pattern has been built, the builder wins.
Otherwise the blocker wins. The game may also end when a player
resigns.
Alternative Rules for Tournament
Play, Version 2
The board begins empty. The game proceeds in 6 steps:
- The
bidding phase: players begin by each bidding numbers that stand for
free turns. Player 1 bids first, by saying a number as low as
zero. His opponent must then either pass, or increase the bid by
at least one. Bidding continues until a player passes. That
player now owns a number of free turns equal to the last bid (however,
he does not take these turns yet. He will in step 4).
- The player who did not pass invents a pattern, describes it to his opponent, and then takes as many consecutive turns as he wishes (or none at all).
- The player who passed in step 1 decides which player is the builder, and which is the blocker.
- The player who owns the free moves from step 1 then takes as many of those free turns as he wishes, consecutively.
- Starting
with the builder, the players alternate turns.
- The
game ends either when the board is completely full or the pattern has
been built (but never before step 3 is complete). If the pattern has been built, the builder wins.
Otherwise the blocker wins. The game may also end when a player
resigns.